Created at: 2013-04-18 23:24:53
GLFW is an Open Source, multi-platform library for OpenGL, OpenGL ES and Vulkan
application development. It provides a simple, platform-independent API for
creating windows, contexts and surfaces, reading input, handling events, etc.
GLFW natively supports Windows, macOS and Linux and other Unix-like systems. On
Linux both Wayland and X11 are supported.
GLFW is licensed under the zlib/libpng
license.
You can download the latest stable release
as source or Windows binaries. Each release starting with 3.0 also has
a corresponding annotated tag with
source and binary archives.
The documentation is available online and is
included in all source and binary archives. See the release
notes for new features, caveats and
deprecations in the latest release. For more details see the version
history.
The master
branch is the stable integration branch and should always compile
and run on all supported platforms, although details of newly added features may
change until they have been included in a release. New features and many bug
fixes live in other branches until
they are stable enough to merge.
If you are new to GLFW, you may find the
tutorial for GLFW 3 useful. If
you have used GLFW 2 in the past, there is a transition
guide for moving to the GLFW
3 API.
GLFW exists because of the contributions of many people
around the world, whether by reporting bugs, providing community support, adding
features, reviewing or testing code, debugging, proofreading docs, suggesting
features or fixing bugs.
GLFW is written primarily in C99, with parts of macOS support being written in
Objective-C. GLFW itself requires only the headers and libraries for your OS
and window system. It does not need any additional headers for context creation
APIs (WGL, GLX, EGL, NSGL, OSMesa) or rendering APIs (OpenGL, OpenGL ES, Vulkan)
to enable support for them.
GLFW supports compilation on Windows with Visual C++ 2013 and later, MinGW and
MinGW-w64, on macOS with Clang and on Linux and other Unix-like systems with GCC
and Clang. It will likely compile in other environments as well, but this is
not regularly tested.
There are pre-compiled binaries available
for all supported compilers on Windows and macOS.
See the compilation guide for
more information about how to compile GLFW yourself.
See the documentation for tutorials, guides
and the API reference.
See the contribution
guide for
more information.
GLFW supports Windows XP and later and macOS 10.8 and later. Linux and other
Unix-like systems running the X Window System are supported even without
a desktop environment or modern extensions, although some features require
a running window or clipboard manager. The OSMesa backend requires Mesa 6.3.
See the compatibility guide
in the documentation for more information.
GLFW itself needs only CMake 3.1 or later and the headers and libraries for your
OS and window system.
The examples and test programs depend on a number of tiny libraries. These are
located in the deps/
directory.
The documentation is generated with Doxygen if CMake can
find that tool.
Bugs are reported to our issue tracker.
Please check the contribution
guide for
information on what to include when reporting a bug.
- Added
GLFW_PLATFORM
init hint for runtime platform selection (#1958)
- Added
GLFW_ANY_PLATFORM
, GLFW_PLATFORM_WIN32
, GLFW_PLATFORM_COCOA
,
GLFW_PLATFORM_WAYLAND
, GLFW_PLATFORM_X11
and GLFW_PLATFORM_NULL
symbols to
specify the desired platform (#1958)
- Added
glfwGetPlatform
function to query what platform was selected (#1655,#1958)
- Added
glfwPlatformSupported
function to query if a platform is supported
(#1655,#1958)
- Added
glfwInitAllocator
for setting a custom memory allocator (#544,#1628,#1947)
- Added
GLFWallocator
struct and GLFWallocatefun
, GLFWreallocatefun
and
GLFWdeallocatefun
types (#544,#1628,#1947)
- Added
glfwGetWindowTitle
function for querying window title (#1448,#1909,#2482)
- Added
glfwInitVulkanLoader
for using a non-default Vulkan loader (#1374,#1890)
- Added
GLFW_RESIZE_NWSE_CURSOR
, GLFW_RESIZE_NESW_CURSOR
,
GLFW_RESIZE_ALL_CURSOR
and GLFW_NOT_ALLOWED_CURSOR
cursor shapes (#427)
- Added
GLFW_RESIZE_EW_CURSOR
alias for GLFW_HRESIZE_CURSOR
(#427)
- Added
GLFW_RESIZE_NS_CURSOR
alias for GLFW_VRESIZE_CURSOR
(#427)
- Added
GLFW_POINTING_HAND_CURSOR
alias for GLFW_HAND_CURSOR
(#427)
- Added
GLFW_MOUSE_PASSTHROUGH
window hint for letting mouse input pass
through the window (#1236,#1568)
- Added
GLFW_CURSOR_CAPTURED
cursor mode to confine the cursor to the window
content area (#58)
- Added
GLFW_POSITION_X
and GLFW_POSITION_Y
window hints for initial position
(#1603,#1747)
- Added
GLFW_SCALE_FRAMEBUFFER
window hint for Wayland and macOS scaling (#2457)
- Added
GLFW_ANY_POSITION
hint value for letting the window manager choose (#1603,#1747)
- Added
GLFW_PLATFORM_UNAVAILABLE
error for platform detection failures (#1958)
- Added
GLFW_FEATURE_UNAVAILABLE
error for platform limitations (#1692)
- Added
GLFW_FEATURE_UNIMPLEMENTED
error for incomplete backends (#1692)
- Added
GLFW_WAYLAND_APP_ID
window hint string for Wayland app_id selection
(#2121,#2122)
- Added
GLFW_ANGLE_PLATFORM_TYPE
init hint and GLFW_ANGLE_PLATFORM_TYPE_*
values to select ANGLE backend (#1380)
- Added
GLFW_X11_XCB_VULKAN_SURFACE
init hint for selecting X11 Vulkan
surface extension (#1793)
- Added
GLFW_WIN32_KEYBOARD_MENU
window hint for enabling access to the window menu
- Added
GLFW_WIN32_SHOWDEFAULT
window hint for applying the parent process
show command (#2359)
- Added
GLFW_NATIVE_INCLUDE_NONE
for disabling inclusion of native headers (#1348)
- Added
GLFW_BUILD_WIN32
CMake option for enabling Win32 support (#1958)
- Added
GLFW_BUILD_COCOA
CMake option for enabling Cocoa support (#1958)
- Added
GLFW_BUILD_X11
CMake option for enabling X11 support (#1958)
- Added
GLFW_LIBRARY_TYPE
CMake variable for overriding the library type
(#279,#1307,#1497,#1574,#1928)
- Added support for
XDG_SESSION_TYPE
environment variable
- Added
GLFW_PKG_CONFIG_REQUIRES_PRIVATE
and GLFW_PKG_CONFIG_LIBS_PRIVATE
CMake
variables exposing pkg-config dependencies (#1307)
- Made joystick subsystem initialize at first use (#1284,#1646)
- Made
GLFW_DOUBLEBUFFER
a read-only window attribute
- Made Wayland the preferred platform over X11 if both are available (#2035)
- Updated the minimum required CMake version to 3.4
- Updated gamepad mappings from upstream
- Renamed
GLFW_USE_WAYLAND
CMake option to GLFW_BUILD_WAYLAND
(#1958)
- Disabled tests and examples by default when built as a CMake subdirectory
- Removed
GLFW_USE_OSMESA
CMake option enabling the Null platform (#1958)
- Removed CMake generated configuration header
- Bugfix:
glfwGetVideoMode
returned an invalid mode on error (#1292)
- [Win32] Added a version info resource to the GLFW DLL
- [Win32] Made hidden helper window use its own window class
- [Win32] Bugfix: The foreground lock timeout was overridden, ignoring the user
- [Cocoa] Added
glfwGetCocoaView
native access function (#2235)
- [Cocoa] Moved main menu creation to GLFW initialization time (#1649)
- [Cocoa] Bugfix: Touching event queue from secondary thread before main thread
would abort (#1649)
- [Wayland] Added support for
glfwRequestWindowAttention
(#2287)
- [Wayland] Added support for
glfwFocusWindow
- [Wayland] Added support for
GLFW_RESIZABLE
(#2203)
- [Wayland] Added support for fractional scaling of window contents
- [Wayland] Added dynamic loading of all Wayland libraries
- [Wayland] Bugfix:
CLOCK_MONOTONIC
was not correctly enabled
- [Wayland] Bugfix:
GLFW_HOVERED
was true when the cursor was over any
fallback window decoration
- [Wayland] Bugfix: Fallback decorations allowed resizing to invalid size
(#2204)
- [X11] Bugfix: Termination would segfault if the IM had been destroyed
- [X11] Bugfix: Any IM started after initialization would not be detected
- [Linux] Bugfix: Joystick evdev fds remained open in forks (#2446)
- [POSIX] Removed use of deprecated function
gettimeofday
- [POSIX] Bugfix:
CLOCK_MONOTONIC
was not correctly tested for or enabled
- [WGL] Disabled the DWM swap interval hack for Windows 8 and later (#1072)
- [NSGL] Removed enforcement of forward-compatible flag for core contexts
- [NSGL] Bugfix: A core profile OpenGL context was returned if 3.2+
compatibility profile was requested
- [EGL] Added platform selection via the
EGL_EXT_platform_base
extension
(#442)
- [EGL] Added ANGLE backend selection via
EGL_ANGLE_platform_angle
extension
(#1380)
- Added
GLFW_WAYLAND_LIBDECOR
init hint for disabling libdecor support (#1639,#1693)
- Bugfix: The CMake config-file package used an absolute path and was not
relocatable (#1470)
- Bugfix: Video modes with a duplicate screen area were discarded (#1555,#1556)
- Bugfix: Compiling with -Wextra-semi caused warnings (#1440)
- Bugfix: Built-in mappings failed because some OEMs re-used VID/PID (#1583)
- Bugfix: Some extension loader headers did not prevent default OpenGL header
inclusion (#1695)
- Bugfix: Buffers were swapped at creation on single-buffered windows (#1873)
- Bugfix: Gamepad mapping updates could spam
GLFW_INVALID_VALUE
due to
incompatible controllers sharing hardware ID (#1763)
- Bugfix: Native access functions for context handles did not check that the API matched
- Bugfix:
glfwMakeContextCurrent
would access TLS slot before initialization
- Bugfix:
glfwSetGammaRamp
could emit GLFW_INVALID_VALUE
before initialization
- Bugfix:
glfwGetJoystickUserPointer
returned NULL
during disconnection (#2092)
- Bugfix:
glfwGetKeyScancode
returned 0
on error when initialized instead of -1
- Bugfix: Failure to make a newly created context current could cause segfault (#2327)
- [Win32] Disabled framebuffer transparency on Windows 7 when DWM windows are
opaque (#1512)
- [Win32] Bugfix:
GLFW_INCLUDE_VULKAN
plus VK_USE_PLATFORM_WIN32_KHR
caused
symbol redefinition (#1524)
- [Win32] Bugfix: The cursor position event was emitted before its cursor enter
event (#1490)
- [Win32] Bugfix: The window hint
GLFW_MAXIMIZED
did not move or resize the
window (#1499)
- [Win32] Bugfix: Disabled cursor mode interfered with some non-client actions
- [Win32] Bugfix: Super key was not released after Win+V hotkey (#1622)
- [Win32] Bugfix:
glfwGetKeyName
could access out of bounds and return an
invalid pointer
- [Win32] Bugfix: Some synthetic key events were reported as
GLFW_KEY_UNKNOWN
(#1623)
- [Win32] Bugfix: Non-BMP Unicode codepoint input was reported as UTF-16
- [Win32] Bugfix: Monitor functions could return invalid values after
configuration change (#1761)
- [Win32] Bugfix: Initialization would segfault on Windows 8 (not 8.1) (#1775)
- [Win32] Bugfix: Duplicate size events were not filtered (#1610)
- [Win32] Bugfix: Full screen windows were incorrectly resized by DPI changes
(#1582)
- [Win32] Bugfix:
GLFW_SCALE_TO_MONITOR
had no effect on systems older than
Windows 10 version 1703 (#1511)
- [Win32] Bugfix:
USE_MSVC_RUNTIME_LIBRARY_DLL
had no effect on CMake 3.15 or
later (#1783,#1796)
- [Win32] Bugfix: Compilation with LLVM for Windows failed (#1807,#1824,#1874)
- [Win32] Bugfix: Content scale queries could fail silently (#1615)
- [Win32] Bugfix: Content scales could have garbage values if monitor was recently
disconnected (#1615)
- [Win32] Bugfix: A window created maximized and undecorated would cover the whole
monitor (#1806)
- [Win32] Bugfix: The default restored window position was lost when creating a maximized
window
- [Win32] Bugfix:
glfwMaximizeWindow
would make a hidden window visible
- [Win32] Bugfix:
Alt+PrtSc
would emit GLFW_KEY_UNKNOWN
and a different
scancode than PrtSc
(#1993)
- [Win32] Bugfix:
GLFW_KEY_PAUSE
scancode from glfwGetKeyScancode
did not
match event scancode (#1993)
- [Win32] Bugfix: Instance-local operations used executable instance (#469,#1296,#1395)
- [Win32] Bugfix: The OSMesa library was not unloaded on termination
- [Win32] Bugfix: Right shift emitted
GLFW_KEY_UNKNOWN
when using a CJK IME (#2050)
- [Win32] Bugfix:
glfwWaitEventsTimeout
did not return for some sent messages (#2408)
- [Win32] Bugfix: Fix pkg-config for dynamic library on Windows (#2386, #2420)
- [Win32] Bugfix: XInput could reportedly provide invalid DPad bit masks (#2291)
- [Win32] Bugfix: Rapid clipboard calls could fail due to Clipboard History
- [Win32] Bugfix: Disabled cursor mode doesn't work right when connected over RDP (#1276,#1279,#2431)
- [Cocoa] Added support for
VK_EXT_metal_surface
(#1619)
- [Cocoa] Added locating the Vulkan loader at runtime in an application bundle
- [Cocoa] Changed
EGLNativeWindowType
from NSView
to CALayer
(#1169)
- [Cocoa] Changed F13 key to report Print Screen for cross-platform consistency
(#1786)
- [Cocoa] Disabled macOS fullscreen when
GLFW_RESIZABLE
is false
- [Cocoa] Removed dependency on the CoreVideo framework
- [Cocoa] Bugfix:
glfwSetWindowSize
used a bottom-left anchor point (#1553)
- [Cocoa] Bugfix: Window remained on screen after destruction until event poll
(#1412)
- [Cocoa] Bugfix: Event processing before window creation would assert (#1543)
- [Cocoa] Bugfix: Undecorated windows could not be iconified on recent macOS
- [Cocoa] Bugfix: Non-BMP Unicode codepoint input was reported as UTF-16
(#1635)
- [Cocoa] Bugfix: Failing to retrieve the refresh rate of built-in displays
could leak memory
- [Cocoa] Bugfix: Objective-C files were compiled as C with CMake 3.19 (#1787)
- [Cocoa] Bugfix: Duplicate video modes were not filtered out (#1830)
- [Cocoa] Bugfix: Menu bar was not clickable on macOS 10.15+ until it lost and
regained focus (#1648,#1802)
- [Cocoa] Bugfix: Monitor name query could segfault on macOS 11 (#1809,#1833)
- [Cocoa] Bugfix: The install name of the installed dylib was relative (#1504)
- [Cocoa] Bugfix: The MoltenVK layer contents scale was updated only after
related events were emitted
- [Cocoa] Bugfix: Moving the cursor programmatically would freeze it for
a fraction of a second (#1962)
- [Cocoa] Bugfix:
kIOMasterPortDefault
was deprecated in macOS 12.0 (#1980)
- [Cocoa] Bugfix:
kUTTypeURL
was deprecated in macOS 12.0 (#2003)
- [Cocoa] Bugfix: A connected Apple AirPlay would emit a useless error (#1791)
- [Cocoa] Bugfix: The EGL and OSMesa libraries were not unloaded on termination
- [Cocoa] Bugfix:
GLFW_MAXIMIZED
was always true when GLFW_RESIZABLE
was false
- [Cocoa] Bugfix: Changing
GLFW_DECORATED
in macOS fullscreen would abort
application (#1886)
- [Cocoa] Bugfix: Setting a monitor from macOS fullscreen would abort
application (#2110)
- [Cocoa] Bugfix: The Vulkan loader was not loaded from the
Frameworks
bundle
subdirectory (#2113,#2120)
- [Cocoa] Bugfix: Compilation failed on OS X 10.8 due to unconditional use of 10.9+
symbols (#2161)
- [Cocoa] Bugfix: Querying joystick elements could reportedly segfault on macOS
13 Ventura (#2320)
- [X11] Bugfix: The CMake files did not check for the XInput headers (#1480)
- [X11] Bugfix: Key names were not updated when the keyboard layout changed
(#1462,#1528)
- [X11] Bugfix: Decorations could not be enabled after window creation (#1566)
- [X11] Bugfix: Content scale fallback value could be inconsistent (#1578)
- [X11] Bugfix:
glfwMaximizeWindow
had no effect on hidden windows
- [X11] Bugfix: Clearing
GLFW_FLOATING
on a hidden window caused invalid read
- [X11] Bugfix: Changing
GLFW_FLOATING
on a hidden window could silently fail
- [X11] Bugfix: Disabled cursor mode was interrupted by indicator windows
- [X11] Bugfix: Monitor physical dimensions could be reported as zero mm
- [X11] Bugfix: Window position events were not emitted during resizing (#1613)
- [X11] Bugfix:
glfwFocusWindow
could terminate on older WMs or without a WM
- [X11] Bugfix: Querying a disconnected monitor could segfault (#1602)
- [X11] Bugfix: IME input of CJK was broken for "C" locale (#1587,#1636)
- [X11] Bugfix: Xlib errors caused by other parts of the application could be
reported as GLFW errors
- [X11] Bugfix: A handle race condition could cause a
BadWindow
error (#1633)
- [X11] Bugfix: XKB path used keysyms instead of physical locations for
non-printable keys (#1598)
- [X11] Bugfix: Function keys were mapped to
GLFW_KEY_UNKNOWN
for some layout
combinations (#1598)
- [X11] Bugfix: Keys pressed simultaneously with others were not always
reported (#1112,#1415,#1472,#1616)
- [X11] Bugfix: Some window attributes were not applied on leaving fullscreen
(#1863)
- [X11] Bugfix: Changing
GLFW_FLOATING
could leak memory
- [X11] Bugfix: Icon pixel format conversion worked only by accident, relying on
undefined behavior (#1986)
- [X11] Bugfix: Dynamic loading on OpenBSD failed due to soname differences
- [X11] Bugfix: Waiting for events would fail if file descriptor was too large
(#2024)
- [X11] Bugfix: Joystick events could lead to busy-waiting (#1872)
- [X11] Bugfix:
glfwWaitEvents*
did not continue for joystick events
- [X11] Bugfix:
glfwPostEmptyEvent
could be ignored due to race condition
(#379,#1281,#1285,#2033)
- [X11] Bugfix: Dynamic loading on NetBSD failed due to soname differences
- [X11] Bugfix: Left shift of int constant relied on undefined behavior (#1951)
- [X11] Bugfix: The OSMesa libray was not unloaded on termination
- [X11] Bugfix: A malformed response during selection transfer could cause a segfault
- [X11] Bugfix: Some calls would reset Xlib to the default error handler (#2108)
- [Wayland] Added improved fallback window decorations via libdecor (#1639,#1693)
- [Wayland] Added support for key names via xkbcommon
- [Wayland] Added support for file path drop events (#2040)
- [Wayland] Added support for more human-readable monitor names where available
- [Wayland] Disabled alpha channel for opaque windows on systems lacking
EGL_EXT_present_opaque
(#1895)
- [Wayland] Removed support for
wl_shell
(#1443)
- [Wayland] Bugfix: The
GLFW_HAND_CURSOR
shape used the wrong image (#1432)
- [Wayland] Bugfix: Repeated keys could be reported with
NULL
window (#1704)
- [Wayland] Bugfix: Retrieving partial framebuffer size would segfault
- [Wayland] Bugfix: Scrolling offsets were inverted compared to other platforms
(#1463)
- [Wayland] Bugfix: Client-Side Decorations were destroyed in the wrong order
(#1798)
- [Wayland] Bugfix: Monitors physical size could report zero (#1784,#1792)
- [Wayland] Bugfix: Some keys were not repeating in Wayland (#1908)
- [Wayland] Bugfix: Non-arrow cursors are offset from the hotspot (#1706,#1899)
- [Wayland] Bugfix: The
O_CLOEXEC
flag was not defined on FreeBSD
- [Wayland] Bugfix: Key repeat could lead to a race condition (#1710)
- [Wayland] Bugfix: Activating a window would emit two input focus events
- [Wayland] Bugfix: Disable key repeat mechanism when window loses input focus
- [Wayland] Bugfix: Window hiding and showing did not work (#1492,#1731)
- [Wayland] Bugfix: A key being repeated was not released when window lost focus
- [Wayland] Bugfix: Showing a hidden window did not emit a window refresh event
- [Wayland] Bugfix: Full screen window creation did not ignore
GLFW_VISIBLE
- [Wayland] Bugfix: Some keys were reported as wrong key or
GLFW_KEY_UNKNOWN
- [Wayland] Bugfix: Text input did not repeat along with key repeat
- [Wayland] Bugfix:
glfwPostEmptyEvent
sometimes had no effect (#1520,#1521)
- [Wayland] Bugfix:
glfwSetClipboardString
would fail if set to result of
glfwGetClipboardString
- [Wayland] Bugfix: Data source creation error would cause double free at termination
- [Wayland] Bugfix: Partial writes of clipboard string would cause beginning to repeat
- [Wayland] Bugfix: Some errors would cause clipboard string transfer to hang
- [Wayland] Bugfix: Drag and drop data was misinterpreted as clipboard string
- [Wayland] Bugfix: MIME type matching was not performed for clipboard string
- [Wayland] Bugfix: The OSMesa library was not unloaded on termination
- [Wayland] Bugfix:
glfwCreateWindow
could emit GLFW_FEATURE_UNAVAILABLE
- [Wayland] Bugfix: Lock key modifier bits were only set when lock keys were pressed
- [Wayland] Bugfix: A window leaving full screen mode would be iconified (#1995)
- [Wayland] Bugfix: A window leaving full screen mode ignored its desired size
- [Wayland] Bugfix:
glfwSetWindowMonitor
did not update windowed mode size
- [Wayland] Bugfix:
glfwRestoreWindow
would make a full screen window windowed
- [Wayland] Bugfix: A window maximized or restored by the user would enter an
inconsistent state
- [Wayland] Bugfix: Window maximization events were not emitted
- [Wayland] Bugfix:
glfwRestoreWindow
assumed it was always in windowed mode
- [Wayland] Bugfix:
glfwSetWindowSize
would resize a full screen window
- [Wayland] Bugfix: A window content scale event would be emitted every time
the window resized
- [Wayland] Bugfix: If
glfwInit
failed it would close stdin
- [Wayland] Bugfix: Manual resizing with fallback decorations behaved erratically
(#1991,#2115,#2127)
- [Wayland] Bugfix: Size limits included frame size for fallback decorations
- [Wayland] Bugfix: Updating
GLFW_DECORATED
had no effect on server-side
decorations
- [Wayland] Bugfix: A monitor would be reported as connected again if its scale
changed
- [Wayland] Bugfix:
glfwTerminate
would segfault if any monitor had changed
scale
- [Wayland] Bugfix: Window content scale events were not emitted when monitor
scale changed
- [Wayland] Bugfix:
glfwSetWindowAspectRatio
reported an error instead of
applying the specified ratio
- [Wayland] Bugfix:
GLFW_MAXIMIZED
window hint had no effect
- [Wayland] Bugfix:
glfwRestoreWindow
had no effect before first show
- [Wayland] Bugfix: Hiding and then showing a window caused program abort on
wlroots compositors (#1268)
- [Wayland] Bugfix:
GLFW_DECORATED
was ignored when showing a window with XDG
decorations
- [Wayland] Bugfix: Connecting a mouse after
glfwInit
would segfault (#1450)
- [Wayland] Bugfix: Joysticks connected after
glfwInit
were not detected (#2198)
- [Wayland] Bugfix: Fallback decorations emitted
GLFW_CURSOR_UNAVAILABLE
errors
- [Linux] Bugfix: Joysticks without buttons were ignored (#2042,#2043)
- [Linux] Bugfix: A small amount of memory could leak if initialization failed (#2229)
- [NSGL] Bugfix:
GLFW_COCOA_RETINA_FRAMEBUFFER
had no effect on newer
macOS versions (#1442)
- [NSGL] Bugfix: Workaround for swap interval on 10.14 broke on 10.12 (#1483)
- [NSGL] Bugfix: Defining
GL_SILENCE_DEPRECATION
externally caused
a duplicate definition warning (#1840)
- [EGL] Added loading of glvnd
libOpenGL.so.0
where available for OpenGL
- [EGL] Bugfix: The
GLFW_DOUBLEBUFFER
context attribute was ignored (#1843)
- [EGL] Bugfix: Setting
GLFW_CONTEXT_DEBUG
caused creation to fail (#2348)
- [GLX] Added loading of glvnd
libGLX.so.0
where available
- [GLX] Bugfix: Context creation failed if GLX 1.4 was not exported by GLX library
On glfw.org you can find the latest version of GLFW, as
well as news, documentation and other information about the project.
If you have questions related to the use of GLFW, we have a
forum.
If you have a bug to report, a patch to submit or a feature you'd like to
request, please file it in the
issue tracker on GitHub.
Finally, if you're interested in helping out with the development of GLFW or
porting it to your favorite platform, join us on the forum or GitHub.